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yay so i came up with some more concepts of pokeballs and stone and i am thoroughly happy with them c: so here they are
1-spectral stone-evolves certain ghost pokemon
2-hive stone-evolves certain bug pokemon
3-any stone-evolves any pokemon no matter what their normal evolution method is but is EXTREMELY EXTREMELY rare and cost a lot of money (example- dragonair into dragonite with any stone at level 40)
4-volt ball-recharges electric pokemon caught with this ball, paralyzes pokemon so it has a better chance at catching the prey, paralyzation continues even if not caught, doesn't effect electric pokemon
5-confusion ball-confuses pokemon so it has a better chance at catching the prey, confusion continues even if not caught, doesn't effect psychic pokemon
6-spore ball-poisons caught pokemon so it has a better chance at catching the prey, poison continues even if not caught, doesn't effect poison pokemon
7-comfy ball-puts caught pokemon to sleep so it has a better chance at catching the prey, sleep continues even if not caught
8-heal ball-heals 1 hp of caught pokemon every 1000 steps taken, extremely expensive and rare
9-durable ball-can be used up to 3 times before breaking , very expensive
10-lock ball-binds prey slowing them to better its chance of catching it
11-bubble ball-catches water and baby pokemon better
12-bomb ball-sends out a huge explosion damaging the prey allowing for a better catch rate (doesn't decrease hp points just physically weakens the prey)
13-shiny ball- has a higher catch rate for shiny pokemon, very expensive and very rare
1-spectral stone-evolves certain ghost pokemon
2-hive stone-evolves certain bug pokemon
3-any stone-evolves any pokemon no matter what their normal evolution method is but is EXTREMELY EXTREMELY rare and cost a lot of money (example- dragonair into dragonite with any stone at level 40)
4-volt ball-recharges electric pokemon caught with this ball, paralyzes pokemon so it has a better chance at catching the prey, paralyzation continues even if not caught, doesn't effect electric pokemon
5-confusion ball-confuses pokemon so it has a better chance at catching the prey, confusion continues even if not caught, doesn't effect psychic pokemon
6-spore ball-poisons caught pokemon so it has a better chance at catching the prey, poison continues even if not caught, doesn't effect poison pokemon
7-comfy ball-puts caught pokemon to sleep so it has a better chance at catching the prey, sleep continues even if not caught
8-heal ball-heals 1 hp of caught pokemon every 1000 steps taken, extremely expensive and rare
9-durable ball-can be used up to 3 times before breaking , very expensive
10-lock ball-binds prey slowing them to better its chance of catching it
11-bubble ball-catches water and baby pokemon better
12-bomb ball-sends out a huge explosion damaging the prey allowing for a better catch rate (doesn't decrease hp points just physically weakens the prey)
13-shiny ball- has a higher catch rate for shiny pokemon, very expensive and very rare
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Comments43
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Can I use the bomb ball someday